(New Feature) Cinematic Editor
I have been implementing a cinematic editor, for in-game-in-engine cut scenes.
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I have been implementing a cinematic editor, for in-game-in-engine cut scenes.
You can produce a CGame .dll using provided solutions so you can now make your game using actual C++ code. No need to re-compile the engine/ide, you just provide the dll as described and you can then add your own actors and components. The biggest be...
Added SkyComponent which lets you simulate time of day with stars at night, and volumetric clouds in real time. The clouds are fully animated using Compute shaders for very high performance.
Octrees can now be exported into ‘world maps', that stream in and out based on distance from the camera bounds. This means you could in theory have much bigger worlds, without any slow-down as distant nodes are not streamed in until the camera is clo...
I have implemented a fully working octree renderer for the scene graph. This greatly improves rendering performance in big scenes. Here is a test shot. the first image is what the camera sees, the second shot is an outside shot of what the first ca...
I’ve refactored the project o introduce it’s new name ‘Q3D’ for short, or “Que3D”. Work will continue daily.